A group of six unlikely but resilient youngsters fall into the path of a immense and dreadful supernatural malevolence that has invaded our world from the deepest abyss of darkness. They must devote their lives battling it, experiencing horror after horror in the ordeal.
This describes the premise, in essence, of Stephen King’s iconic book It (a standout in his career; undeniable). It parallels of Stephen King’s offspring Joe Hill’s recent horror doorstopper, in which a band of six invoke the ancient, utterly malevolent beast the Sorrowful Monarch from the Abyssal Void to aid them in overcoming some villains. Needless to say, their otherworldly invocation has unintended consequences.
Joe Hill began his writing journey going to great lengths to avoid any connection from his well-known dad, adopting the nom de plume he continues to employ and eschewing in-person meetings with his agent (he exhibits a strong similarity to his dad). But in this latest novel, he leans into it. Certain passages that consciously reflect some of King’s most famous (the famous Dark Tower introduction); a scene that recalls a recurring theme in King’s works (a game of puzzles). In this epic story, Hill is delighting in his family connection, and the audience revels alongside.
Back to those friends: five of them are pupils at the made-up Rackham College in Maine. First is Arthur, studious and brilliant, cracking ancient puzzles in his free moments; Colin, rich, clever, and inclined to bulldoze obstacles in his path; twins Donna and Donovan; the stunning Allie. Additionally, Gwen appears, who doesn’t study with them, but becomes a key part of their band as they toy, half believing, half not, in arcane arts.
Arthur is, for reasons we don’t need to go into, obliged to take rare books from his beloved college library by a set of regional villains. This wounds his academic spirit, especially when he’s forced to acquire the collection’s foremost and disturbing publication: the logbook of practitioner Enoch Crane (executed “for dealing with infernal entities in 1703”; the cover is made from his skin). These young investigators read the journal, realize they are able to call forth what the occultist details as a clever snake to assist Arthur with his extortion dilemma – and occupy the subsequent narrative reaping the consequences. This ancient entity will certainly eliminate those annoying regional antagonists, but they must select a fresh offering annually or become his victim themselves. In the character’s own words: “You invoke terrible forces, all you get is further monstrosities.”
Covering a generation, the author shifts with seamless grace through various literary forms: as the friends attempt to deal with the predicament they find themselves in by, in different ways, picking people who are obviously evil to offer up, or hunting down ways to kill the dragon themselves, we move between page-turner to grim fantasy, covert operations to romance to horror. A standout transition was to a quest story, deep in the caves beneath this UK region, a section sprinkled with the Lord of the Rings author that was wonderfully frightening.
The novel features trolls – bridge-dwelling ones and online ones, properly scary and expertly realized. The story includes mystic weapons and betrayals, pulse-pounding sequences of bravery and instances of terrible wickedness, both earthly and extraterrestrial. This is a remarkable achievement: a chilling book that is chiefly a ode to the creative spirit, and to devotion and companionship. “We longed for a tale to embrace and {now we’ve got one|presently we possess it|currently we hold it,” says this character as the companions gather at the table, making preparations to call forth their beast to life with the power of their thoughts.
According to Joe Hill in his introductory quote: “Here be dragons”. Don’t miss them.
A seasoned gaming analyst with over a decade of experience in online casino strategies and player psychology.